Archive for the ‘Stuttgart FMX 09’ Category

Pixar at FMX09

Saturday, May 9th, 2009

Hello!

It has been a busy day at FMX09 and TrickFilmFestival here in Stuttgart. Sad news…Unfortunately, we did not win the Bosch pitching forum prize. The “compot collective” and their “Father” animated documentary project took first prize. It looks like a very interesting project and i wish them all the best!

Moving on, I had a blast yesterday,watching a lot of cool conferences (“directing in the 21 century”, “plankton invasion”…),but  first i have to give a big thumbs up for the new film by Adam Elliot called “mary&max,a claymated feature film from the creators of the Academy Award winning short animation HARVIE KRUMPET.

At the FMX09 one film presentation caught my eye. This was the presentation of the upcoming feature film by toons´n´tales called Jasper the pinguin. Its and 8 million euro production based in Germany. The film is for small children so it is a bit slow, but the visuals are really great. They have managed to produce an innovative and unique 3d look.

Besides this, the Pixar presentation of the cinematography for Wall-e was very interesting. It was packed, everybody went- and i was there as well. Danielle Feinberg from pixar talked about the crazines of the pixar people:) What else can you say for people who track down directors from films they liked as reference for their new project, and ask them what lens they used in a film 10 years ago, so they can replicate this detail…The look they wanted was an 60’s and 70’s science fiction. Besides this they wanted to have a documentary feel for all the shots on earth. As Danielle sad, a “found film”- like something you stumbled up in one of the garbage towers. This they achieved with replicating the camera settings and feel of these movies- One of the things they noticed was the depth of field blurring. They felt it had something their computer replicated camera lacked. The tech guys said this was not true-their cg cameras had all the parameters of the real camera.So in true Pixar style, they went and build a set with a plastic Eve, shot some live footage and gave this to the tech guys.

eve

The difference was visible, so they went and fixed that.You will notice in the movie that the camera is not following the action perfectly. This was done to create a documentary feel to the camera movement. In this way you dont get a staged feel to the scene. Again, in true Pixar style the moved the classical cg camera pivot from the center of the camera to the bottom of the camera, to replicate how someone would hold a real camera- See if you can notice this:)

An interesting bit of information-In the first stages of the film making, Wall-e was thinner and more elegant, but they decided that he was too wimpy and would not survive 700 years alone, so they beefed him up in the final version.

What pixar changed in the way they approach film making in this movie, was in the animatic and rough layouts. Usually the animators would get rough layouts with no lightening. In Wall-e they would setup the light much earlier in the process in order to give the animators a better sense of how the scene will look in the end. In this photo the upper image is from the layout phase and the bottom image is from the finished movie.

lightening

Well, hope you found this little overview interesting!

Today im flying back home, so this is my last post!

Pitching and FMX09

Friday, May 8th, 2009

Hi to all!

Well, this is my second day here in Stuttgart. Unfortunately I was not able to see many films today because I had engagements regarding the Pitching forum to which we were invited to. The idea is to present your work to producers in order to find German coproduction and present the film to the Robert Bosch Foundation. This foundation will award the best pitch with 70 000 Euros next year at the final pitching event. The winner of the Stuttgart pitch will directly go to the final of his pitching session which will be held in July next year.

The important note is that there are still 4 places left for the final pitch and for these anyone can apply, so send in your projects!

It has been great to hang out with the other animation teams, some of which you might know like Milen Vitanov, author af a great short  „my happy end”.

mhe_photo2

Besides this, with Alexey Alexeev (KFJG n0.5) in the jury you know you will have a laugh.

The great thing about Stuttgart film festival is the partnership with MFX09, the 14th international  conference on Animation,Effects, Games and digital media

troomeper

I personally really enjoyed the presentations I had the opportunity to visit. I will single out The Art Direction and
Lighting of “Bolt” byPaul Felix and Adolph Lusinsky, the art director of Bolt who talked about the idea behind the visual style of this latest Disney animated film.This is a short brakedown of the presentation:

The main inspiration for the look of the film was the Ashcan school of painting. Their approach to depicting the details of real life and their use of light to create the atmosphere and mood of the painting.

snowhenri

This basicaly meant a look based on loose visible brush strokes and massing of detail. What this means is that the blades of grass melt into a single green color as they move away from the camera. Besides this they wanted softer less defined edges on the foreground elements.

They invented rendering techniques to achieve this and from the tests they shown it worked perfectly, creating a real paintery effect and  the loose brush stroke. The plug-in and rendering techniques would drop details from the parts of the image that were in shadows and from the background textures and elements.These ideas combined created a wonderful render. I was impressed:)

Unfortunately they have toned down this visual for the final film and in my opinion lost a lot of the unique visual style shown in the test renders.

What blow my mind is that allot of the models that ended up into he film were low poly game like models (especially for the buildings).This had sufficient details for the background elements which the art director wanted simplified and consisting of broad strokes of color. Off course this meant that you would have low poly models for the set dressing and high poly models for the main elements.

buildings

Sorry for the poor image quality but the iphone is not blessed with a better lens..

Allot of the influence for the visuals in Bolt came, as they said, from the American movies of the 1970es, from authors such as Gordon Willis.

manhattan

you decide for your self but, in my opinion they had a great concept that got watered down in order to make the film appealing to a broather audience. I can only hope someone from Disney will take the idea and make a cool short film